Fading Twilight
A precious bow made of platinum, inlaid with an orb that shimmers with the light of eventide.
Summary stats
| Base ATK | 43.73 |
|---|---|
| Secondary Stat |
Energy Recharge 6.667% |
| Passive Name |
Radiance of the Deeps |
| Passive Description |
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field. |
Refinement / passive
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 7.5%/12.5%/17.5% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 9%/15%/21% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 10.5%/17.5%/24.5% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 90 steps
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| 89 |
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| 90 |
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Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 1 | 20 |
Mora: 5,000 Materials (data)
|
| 2 | 40 |
Mora: 15,000 Materials (data)
|
| 3 | 50 |
Mora: 20,000 Materials (data)
|
| 4 | 60 |
Mora: 30,000 Materials (data)
|
| 5 | 70 |
Mora: 35,000 Materials (data)
|
| 6 | 80 |
Mora: 45,000 Materials (data)
|