Hakushin Ring
A catalyst that carries the memory of the Kitsune Saiguu of ancient times. However, this device is but an impoverished vessel for the full breadth of her thought.
Summary stats
| Base ATK | 43.73 |
|---|---|
| Secondary Stat |
Energy Recharge 6.667% |
| Passive Name |
Sakura Saiguu |
| Passive Description |
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked. |
Refinement / passive
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 12.5% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 15% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 17.5% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 90 steps
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| 90 |
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Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 1 | 20 |
Mora: 5,000 Materials (data)
|
| 2 | 40 |
Mora: 15,000 Materials (data)
|
| 3 | 50 |
Mora: 20,000 Materials (data)
|
| 4 | 60 |
Mora: 30,000 Materials (data)
|
| 5 | 70 |
Mora: 35,000 Materials (data)
|
| 6 | 80 |
Mora: 45,000 Materials (data)
|