Key of Khaj-Nisut
One of a paired set of scepters fashioned from obsidian. They say that this can be used as a key to open the gate to a paradise that lies at the end of the ocean of sand.
Summary stats
| Base ATK | 44.34 |
|---|---|
| Secondary Stat |
HP 14.4% |
| Passive Name |
Sunken Song of the Sands |
| Passive Description |
HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s. |
Refinement / passive
HP increased by 20%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.12% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.2% of the equipping character's max HP for 20s.
HP increased by 25%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.15% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.25% of the equipping character's max HP for 20s.
HP increased by 30%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.18% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.3% of the equipping character's max HP for 20s.
HP increased by 35%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.21% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.35% of the equipping character's max HP for 20s.
HP increased by 40%. When an Elemental Skill hits opponents, you gain the Grand Hymn effect for 20s. This effect increases the equipping character's Elemental Mastery by 0.24% of their Max HP. This effect can trigger once every 0.3s. Max 3 stacks. When this effect gains 3 stacks, or when the third stack's duration is refreshed, the Elemental Mastery of all nearby party members will be increased by 0.4% of the equipping character's max HP for 20s.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 90 steps
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Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 1 | 20 |
Mora: 10,000 Materials (data)
|
| 2 | 40 |
Mora: 20,000 Materials (data)
|
| 3 | 50 |
Mora: 30,000 Materials (data)
|
| 4 | 60 |
Mora: 45,000 Materials (data)
|
| 5 | 70 |
Mora: 55,000 Materials (data)
|
| 6 | 80 |
Mora: 65,000 Materials (data)
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