Portable Power Saw

Weapon · 4★

An old-school power saw that you can rarely find nowadays. It was once a cutting tool trusted by workers all around.

Summary stats

Base ATK 41.07
Secondary Stat

HP 12%

Passive Name

Sea Shanty

Passive Description

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Refinement / passive

Rank 1 Sea Shanty

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40 Elemental Mastery, and 2s after the effect occurs, 2 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Rank 2 Sea Shanty

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 50 Elemental Mastery, and 2s after the effect occurs, 2.5 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Rank 3 Sea Shanty

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 60 Elemental Mastery, and 2s after the effect occurs, 3 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Rank 4 Sea Shanty

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 70 Elemental Mastery, and 2s after the effect occurs, 3.5 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Rank 5 Sea Shanty

When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 80 Elemental Mastery, and 2s after the effect occurs, 4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Stat progression

Values by promotion phase and level (from game data).

Promotion 0 — 90 steps
Level Values
1
  • Base ATK: 41.067
  • Secondary (ratio): 12%
  • secondary prop type: fight_prop_hp_percent
2
  • Base ATK: 44.229
  • Secondary (ratio): 12%
  • secondary prop type: fight_prop_hp_percent
3
  • Base ATK: 47.391
  • Secondary (ratio): 12%
  • secondary prop type: fight_prop_hp_percent
4
  • Base ATK: 50.513
  • Secondary (ratio): 12%
  • secondary prop type: fight_prop_hp_percent
5
  • Base ATK: 53.634
  • Secondary (ratio): 13.94%
  • secondary prop type: fight_prop_hp_percent
6
  • Base ATK: 56.755
  • Secondary (ratio): 13.94%
  • secondary prop type: fight_prop_hp_percent
7
  • Base ATK: 59.835
  • Secondary (ratio): 13.94%
  • secondary prop type: fight_prop_hp_percent
8
  • Base ATK: 62.956
  • Secondary (ratio): 13.94%
  • secondary prop type: fight_prop_hp_percent
9
  • Base ATK: 65.995
  • Secondary (ratio): 13.94%
  • secondary prop type: fight_prop_hp_percent
10
  • Base ATK: 69.075
  • Secondary (ratio): 16.36%
  • secondary prop type: fight_prop_hp_percent
11
  • Base ATK: 72.155
  • Secondary (ratio): 16.36%
  • secondary prop type: fight_prop_hp_percent
12
  • Base ATK: 75.194
  • Secondary (ratio): 16.36%
  • secondary prop type: fight_prop_hp_percent
13
  • Base ATK: 78.233
  • Secondary (ratio): 16.36%
  • secondary prop type: fight_prop_hp_percent
14
  • Base ATK: 81.272
  • Secondary (ratio): 16.36%
  • secondary prop type: fight_prop_hp_percent
15
  • Base ATK: 84.27
  • Secondary (ratio): 18.78%
  • secondary prop type: fight_prop_hp_percent
16
  • Base ATK: 87.309
  • Secondary (ratio): 18.78%
  • secondary prop type: fight_prop_hp_percent
17
  • Base ATK: 90.307
  • Secondary (ratio): 18.78%
  • secondary prop type: fight_prop_hp_percent
18
  • Base ATK: 93.304
  • Secondary (ratio): 18.78%
  • secondary prop type: fight_prop_hp_percent
19
  • Base ATK: 96.302
  • Secondary (ratio): 18.78%
  • secondary prop type: fight_prop_hp_percent
20
  • Base ATK: 99.259
  • Secondary (ratio): 21.2%
  • secondary prop type: fight_prop_hp_percent
21
  • Base ATK: 102.257
  • Secondary (ratio): 21.2%
  • secondary prop type: fight_prop_hp_percent
22
  • Base ATK: 105.214
  • Secondary (ratio): 21.2%
  • secondary prop type: fight_prop_hp_percent
23
  • Base ATK: 108.171
  • Secondary (ratio): 21.2%
  • secondary prop type: fight_prop_hp_percent
24
  • Base ATK: 111.169
  • Secondary (ratio): 21.2%
  • secondary prop type: fight_prop_hp_percent
25
  • Base ATK: 114.084
  • Secondary (ratio): 23.63%
  • secondary prop type: fight_prop_hp_percent
26
  • Base ATK: 117.041
  • Secondary (ratio): 23.63%
  • secondary prop type: fight_prop_hp_percent
27
  • Base ATK: 119.998
  • Secondary (ratio): 23.63%
  • secondary prop type: fight_prop_hp_percent
28
  • Base ATK: 122.914
  • Secondary (ratio): 23.63%
  • secondary prop type: fight_prop_hp_percent
29
  • Base ATK: 125.871
  • Secondary (ratio): 23.63%
  • secondary prop type: fight_prop_hp_percent
30
  • Base ATK: 128.786
  • Secondary (ratio): 26.05%
  • secondary prop type: fight_prop_hp_percent
31
  • Base ATK: 131.702
  • Secondary (ratio): 26.05%
  • secondary prop type: fight_prop_hp_percent
32
  • Base ATK: 134.618
  • Secondary (ratio): 26.05%
  • secondary prop type: fight_prop_hp_percent
33
  • Base ATK: 137.534
  • Secondary (ratio): 26.05%
  • secondary prop type: fight_prop_hp_percent
34
  • Base ATK: 140.449
  • Secondary (ratio): 26.05%
  • secondary prop type: fight_prop_hp_percent
35
  • Base ATK: 143.324
  • Secondary (ratio): 28.48%
  • secondary prop type: fight_prop_hp_percent
36
  • Base ATK: 146.24
  • Secondary (ratio): 28.48%
  • secondary prop type: fight_prop_hp_percent
37
  • Base ATK: 149.156
  • Secondary (ratio): 28.48%
  • secondary prop type: fight_prop_hp_percent
38
  • Base ATK: 152.03
  • Secondary (ratio): 28.48%
  • secondary prop type: fight_prop_hp_percent
39
  • Base ATK: 154.905
  • Secondary (ratio): 28.48%
  • secondary prop type: fight_prop_hp_percent
40
  • Base ATK: 157.78
  • Secondary (ratio): 30.9%
  • secondary prop type: fight_prop_hp_percent
41
  • Base ATK: 160.696
  • Secondary (ratio): 30.9%
  • secondary prop type: fight_prop_hp_percent
42
  • Base ATK: 163.57
  • Secondary (ratio): 30.9%
  • secondary prop type: fight_prop_hp_percent
43
  • Base ATK: 166.445
  • Secondary (ratio): 30.9%
  • secondary prop type: fight_prop_hp_percent
44
  • Base ATK: 169.279
  • Secondary (ratio): 30.9%
  • secondary prop type: fight_prop_hp_percent
45
  • Base ATK: 172.153
  • Secondary (ratio): 33.32%
  • secondary prop type: fight_prop_hp_percent
46
  • Base ATK: 175.028
  • Secondary (ratio): 33.32%
  • secondary prop type: fight_prop_hp_percent
47
  • Base ATK: 177.903
  • Secondary (ratio): 33.32%
  • secondary prop type: fight_prop_hp_percent
48
  • Base ATK: 180.736
  • Secondary (ratio): 33.32%
  • secondary prop type: fight_prop_hp_percent
49
  • Base ATK: 183.611
  • Secondary (ratio): 33.32%
  • secondary prop type: fight_prop_hp_percent
50
  • Base ATK: 186.445
  • Secondary (ratio): 35.75%
  • secondary prop type: fight_prop_hp_percent
51
  • Base ATK: 189.278
  • Secondary (ratio): 35.75%
  • secondary prop type: fight_prop_hp_percent
52
  • Base ATK: 192.153
  • Secondary (ratio): 35.75%
  • secondary prop type: fight_prop_hp_percent
53
  • Base ATK: 194.987
  • Secondary (ratio): 35.75%
  • secondary prop type: fight_prop_hp_percent
54
  • Base ATK: 197.82
  • Secondary (ratio): 35.75%
  • secondary prop type: fight_prop_hp_percent
55
  • Base ATK: 200.654
  • Secondary (ratio): 38.17%
  • secondary prop type: fight_prop_hp_percent
56
  • Base ATK: 203.487
  • Secondary (ratio): 38.17%
  • secondary prop type: fight_prop_hp_percent
57
  • Base ATK: 206.321
  • Secondary (ratio): 38.17%
  • secondary prop type: fight_prop_hp_percent
58
  • Base ATK: 209.155
  • Secondary (ratio): 38.17%
  • secondary prop type: fight_prop_hp_percent
59
  • Base ATK: 211.988
  • Secondary (ratio): 38.17%
  • secondary prop type: fight_prop_hp_percent
60
  • Base ATK: 214.822
  • Secondary (ratio): 40.6%
  • secondary prop type: fight_prop_hp_percent
61
  • Base ATK: 217.656
  • Secondary (ratio): 40.6%
  • secondary prop type: fight_prop_hp_percent
62
  • Base ATK: 220.448
  • Secondary (ratio): 40.6%
  • secondary prop type: fight_prop_hp_percent
63
  • Base ATK: 223.282
  • Secondary (ratio): 40.6%
  • secondary prop type: fight_prop_hp_percent
64
  • Base ATK: 226.115
  • Secondary (ratio): 40.6%
  • secondary prop type: fight_prop_hp_percent
65
  • Base ATK: 228.908
  • Secondary (ratio): 43.02%
  • secondary prop type: fight_prop_hp_percent
66
  • Base ATK: 231.742
  • Secondary (ratio): 43.02%
  • secondary prop type: fight_prop_hp_percent
67
  • Base ATK: 234.534
  • Secondary (ratio): 43.02%
  • secondary prop type: fight_prop_hp_percent
68
  • Base ATK: 237.368
  • Secondary (ratio): 43.02%
  • secondary prop type: fight_prop_hp_percent
69
  • Base ATK: 240.16
  • Secondary (ratio): 43.02%
  • secondary prop type: fight_prop_hp_percent
70
  • Base ATK: 242.953
  • Secondary (ratio): 45.43%
  • secondary prop type: fight_prop_hp_percent
71
  • Base ATK: 245.787
  • Secondary (ratio): 45.43%
  • secondary prop type: fight_prop_hp_percent
72
  • Base ATK: 248.579
  • Secondary (ratio): 45.43%
  • secondary prop type: fight_prop_hp_percent
73
  • Base ATK: 251.372
  • Secondary (ratio): 45.43%
  • secondary prop type: fight_prop_hp_percent
74
  • Base ATK: 254.164
  • Secondary (ratio): 45.43%
  • secondary prop type: fight_prop_hp_percent
75
  • Base ATK: 256.957
  • Secondary (ratio): 47.86%
  • secondary prop type: fight_prop_hp_percent
76
  • Base ATK: 259.79
  • Secondary (ratio): 47.86%
  • secondary prop type: fight_prop_hp_percent
77
  • Base ATK: 262.583
  • Secondary (ratio): 47.86%
  • secondary prop type: fight_prop_hp_percent
78
  • Base ATK: 265.376
  • Secondary (ratio): 47.86%
  • secondary prop type: fight_prop_hp_percent
79
  • Base ATK: 268.168
  • Secondary (ratio): 47.86%
  • secondary prop type: fight_prop_hp_percent
80
  • Base ATK: 270.961
  • Secondary (ratio): 50.28%
  • secondary prop type: fight_prop_hp_percent
81
  • Base ATK: 273.712
  • Secondary (ratio): 50.28%
  • secondary prop type: fight_prop_hp_percent
82
  • Base ATK: 276.505
  • Secondary (ratio): 50.28%
  • secondary prop type: fight_prop_hp_percent
83
  • Base ATK: 279.297
  • Secondary (ratio): 50.28%
  • secondary prop type: fight_prop_hp_percent
84
  • Base ATK: 282.09
  • Secondary (ratio): 50.28%
  • secondary prop type: fight_prop_hp_percent
85
  • Base ATK: 284.882
  • Secondary (ratio): 52.7%
  • secondary prop type: fight_prop_hp_percent
86
  • Base ATK: 287.675
  • Secondary (ratio): 52.7%
  • secondary prop type: fight_prop_hp_percent
87
  • Base ATK: 290.427
  • Secondary (ratio): 52.7%
  • secondary prop type: fight_prop_hp_percent
88
  • Base ATK: 293.219
  • Secondary (ratio): 52.7%
  • secondary prop type: fight_prop_hp_percent
89
  • Base ATK: 296.012
  • Secondary (ratio): 52.7%
  • secondary prop type: fight_prop_hp_percent
90
  • Base ATK: 298.763
  • Secondary (ratio): 55.13%
  • secondary prop type: fight_prop_hp_percent

Ascension

Phase Level cap Bonuses / costs
1 20
  • fight_prop_base_attack: 25.9

Mora: 5,000

Materials (data)

  • Broken Goblet of the Pristine Sea × 3
  • Rift Core × 3
  • Meshing Gear × 2
2 40
  • fight_prop_base_attack: 51.9

Mora: 15,000

Materials (data)

  • Wine Goblet of the Pristine Sea × 3
  • Rift Core × 12
  • Meshing Gear × 8
3 50
  • fight_prop_base_attack: 77.8

Mora: 20,000

Materials (data)

  • Wine Goblet of the Pristine Sea × 6
  • Foreign Synapse × 6
  • Mechanical Spur Gear × 6
4 60
  • fight_prop_base_attack: 103.7

Mora: 30,000

Materials (data)

  • Silver Goblet of the Pristine Sea × 3
  • Foreign Synapse × 12
  • Mechanical Spur Gear × 9
5 70
  • fight_prop_base_attack: 129.7

Mora: 35,000

Materials (data)

  • Silver Goblet of the Pristine Sea × 6
  • Alien Life Core × 9
  • Artificed Dynamic Gear × 6
6 80
  • fight_prop_base_attack: 155.6

Mora: 45,000

Materials (data)

  • Golden Goblet of the Pristine Sea × 4
  • Alien Life Core × 18
  • Artificed Dynamic Gear × 12