Silvershower Heartstrings
Legendary bow of the fairies. Whether on the stage or the battlefield, it can easily touch the hearts of the listener.
Summary stats
| Base ATK | 44.34 |
|---|---|
| Secondary Stat |
HP 14.4% |
| Passive Name |
Dryas's Nocturne |
| Passive Description |
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks. |
Refinement / passive
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks.
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 15%/30%/50%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 35%. This effect will be canceled 4s after falling under 3 stacks.
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 18%/36%/60%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 42%. This effect will be canceled 4s after falling under 3 stacks.
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 21%/42%/70%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 49%. This effect will be canceled 4s after falling under 3 stacks.
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 56%. This effect will be canceled 4s after falling under 3 stacks.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 90 steps
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Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 1 | 20 |
Mora: 10,000 Materials (data)
|
| 2 | 40 |
Mora: 20,000 Materials (data)
|
| 3 | 50 |
Mora: 30,000 Materials (data)
|
| 4 | 60 |
Mora: 45,000 Materials (data)
|
| 5 | 70 |
Mora: 55,000 Materials (data)
|
| 6 | 80 |
Mora: 65,000 Materials (data)
|