Staff of the Scarlet Sands
One of a paired set of scepters fashioned from obsidian. Legend has it that these staves grant the right to lead the people of the desert, but no retainer now lives who can verify the proper appearance of these regalia.
Summary stats
| Base ATK | 44.34 |
|---|---|
| Secondary Stat |
CRIT Rate 9.6% |
| Passive Name |
Heat Haze at Horizon's End |
| Passive Description |
The equipping character gains 52% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% of their Elemental Mastery as bonus ATK. Max 3 stacks. |
Refinement / passive
The equipping character gains 52% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28% of their Elemental Mastery as bonus ATK. Max 3 stacks.
The equipping character gains 65% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 35% of their Elemental Mastery as bonus ATK. Max 3 stacks.
The equipping character gains 78% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 42% of their Elemental Mastery as bonus ATK. Max 3 stacks.
The equipping character gains 91% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 49% of their Elemental Mastery as bonus ATK. Max 3 stacks.
The equipping character gains 104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 56% of their Elemental Mastery as bonus ATK. Max 3 stacks.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 90 steps
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Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 1 | 20 |
Mora: 10,000 Materials (data)
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| 2 | 40 |
Mora: 20,000 Materials (data)
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| 3 | 50 |
Mora: 30,000 Materials (data)
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| 4 | 60 |
Mora: 45,000 Materials (data)
|
| 5 | 70 |
Mora: 55,000 Materials (data)
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| 6 | 80 |
Mora: 65,000 Materials (data)
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