Archer builds, guides, and information
Build recommendations
Best light cones
Best relics
Best planar ornaments
Best stats & substats
Best stats
- Body: CRIT Rate / CRIT DMG:
- Feet: ATK%:
- Planar sphere: Quantum DMG / ATK%:
- Link rope: ATK% / Energy Regen Rate:
Best substats
- Priority 1: CRIT Rate / CRIT DMG
- Priority 2: ATK%
- Priority 3: Speed
- Priority 4: Break Effect
Skills
Passive talents
Ascension 2
When Archer is on the field, increases the maximum Skill Point limit by 2.
Ascension 4
When Archer enters combat, gains 1 point(s) of Charge.
Ascension 6
After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).
Dupes / advancement
After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Increases the Ultimate DMG dealt by 150%.
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.
Materials summary
- Countertemporal Shot
- Credit
- Destined Expiration
- Extinguished Core
- Glimmering Core
- Guardian's Lament
- Meteoric Bullet
- Squirming Core
- Tracks of Destiny