Rappa builds, guides, and information
Build recommendations
Best light cones
Best relics
Best planar ornaments
Best stats & substats
Best stats
- Body: ATK%:
- Feet: Speed:
- Planar sphere: ATK%:
- Link rope: Break Effect:
Best substats
- Priority 1: Speed (145)
- Priority 2: Break Effect (180%)
- Priority 3: ATK%
- Priority 4: Effect RES
Skills
Passive talents
Ascension 2
When the Weakness of an elite-level or higher enemy is broken, Rappa additionally gains 1 point(s) of Charge and regenerates 10 Energy.
Ascension 4
While in the "Sealform" state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.
Ascension 6
When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s).
Dupes / advancement
During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets' DEF. After exiting the "Sealform" state, regenerates 20 Energy.
The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%.
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
While in the "Sealform" state, increases all allies' SPD by 12%.
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
When battle starts, Rappa gains 5 point(s) of her Talent's Charge, and its upper limit increases by 5 point(s). After launching the third hit of "Ningu: Demonbane Petalblade," gains 5 point(s) of Charge.
Materials summary
- Credit
- Dream Collection Component
- Dream Flow Valve
- Dream Making Engine
- Dynamic Outlining
- Exquisite Colored Draft
- Lost Echo of the Shared Wish
- Rough Sketch
- Tracks of Destiny