Shorekeeper builds, guides, and information
Skills
Passive talents
When a Resonator other than Shorekeeper takes a fatal blow, they will not be knocked out and will instead be healed for 50% of Shorekeeper's HP while Shorekeeper loses the same amount of HP. Shorekeeper's HP will not go below 1 from this effect. This effect can be triggered once every 10 minutes.
When the on-field Resonator is within range of a Stellarealm, Shorekeeper's Energy Regen is increased by 10%, and Rover's Energy Regen is also increased by 10% if Rover is on the team.
Dupes / advancement
The Stellarealms generated by Resonance Liberation End Loop gain the following enhancements:
- The effective range of the healing and buffs is extended by 150%
- The duration is extended by 10s.
- Casting Intro Skill Discernment no longer ends the existing Stellarealm.
The Outer Stellarealm now increases the ATK of all nearby party members by 40%.
Casting Resonance Liberation End Loop grants Shorekeeper 20 Concerto Energy. This effect can be triggered once every 25s.
Gain 70% additional Healing Bonus when casting Resonance Skill Chaos Theory.
Extend the ranges of the pulling effect of Basic Attack Stage 3 by 50% and Illation by 30%.
Increase the DMG Multiplier of Intro Skill Discernment by 42%. Casting Intro Skill Discernment increases Shorekeeper's Crit. DMG by 500%.
Ascension
Materials summary
- FF Whisperin Core
- HF Whisperin Core
- LF Whisperin Core
- MF Whisperin Core
- Nova
- Shell Credit
- Topological Confinement