Hollow Mirage
The Gauntlets born from the strange phenomenon in the sky. The blacksmith infused the feelings of witnessing the strange star into the weapon, making it look hollow and light, but it can exert a tremendous momentum while protecting the user.
Summary stats
| Base ATK | 412.00 |
|---|---|
| Secondary Stat |
ATK |
| Passive Name |
Celestial Blessing |
| Passive Description |
When Resonance Liberation is cast, grants 3 stack(s) of Iron Armor. Each stack increases ATK and DEF by 3%, stacking up to 3 time(s). When the Resonator takes damage, reduces the number of stacks by 1. |
Refinement / passive
When Resonance Liberation is cast, grants 3 stack(s) of Iron Armor. Each stack increases ATK and DEF by 3%, stacking up to 3 time(s). When the Resonator takes damage, reduces the number of stacks by 1.
When Resonance Liberation is cast, grants 3 stack(s) of Iron Armor. Each stack increases ATK and DEF by 3.5%, stacking up to 3 time(s). When the Resonator takes damage, reduces the number of stacks by 1.
When Resonance Liberation is cast, grants 3 stack(s) of Iron Armor. Each stack increases ATK and DEF by 4%, stacking up to 3 time(s). When the Resonator takes damage, reduces the number of stacks by 1.
When Resonance Liberation is cast, grants 3 stack(s) of Iron Armor. Each stack increases ATK and DEF by 4.5%, stacking up to 3 time(s). When the Resonator takes damage, reduces the number of stacks by 1.
When Resonance Liberation is cast, grants 3 stack(s) of Iron Armor. Each stack increases ATK and DEF by 5%, stacking up to 3 time(s). When the Resonator takes damage, reduces the number of stacks by 1.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 20 steps
| Level | Values |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
| 7 |
|
| 8 |
|
| 9 |
|
| 10 |
|
| 11 |
|
| 12 |
|
| 13 |
|
| 14 |
|
| 15 |
|
| 16 |
|
| 17 |
|
| 18 |
|
| 19 |
|
| 20 |
|
Promotion 1 — 21 steps
| Level | Values |
|---|---|
| 20 |
|
| 21 |
|
| 22 |
|
| 23 |
|
| 24 |
|
| 25 |
|
| 26 |
|
| 27 |
|
| 28 |
|
| 29 |
|
| 30 |
|
| 31 |
|
| 32 |
|
| 33 |
|
| 34 |
|
| 35 |
|
| 36 |
|
| 37 |
|
| 38 |
|
| 39 |
|
| 40 |
|
Promotion 2 — 11 steps
| Level | Values |
|---|---|
| 40 |
|
| 41 |
|
| 42 |
|
| 43 |
|
| 44 |
|
| 45 |
|
| 46 |
|
| 47 |
|
| 48 |
|
| 49 |
|
| 50 |
|
Promotion 3 — 11 steps
| Level | Values |
|---|---|
| 50 |
|
| 51 |
|
| 52 |
|
| 53 |
|
| 54 |
|
| 55 |
|
| 56 |
|
| 57 |
|
| 58 |
|
| 59 |
|
| 60 |
|
Promotion 4 — 11 steps
| Level | Values |
|---|---|
| 60 |
|
| 61 |
|
| 62 |
|
| 63 |
|
| 64 |
|
| 65 |
|
| 66 |
|
| 67 |
|
| 68 |
|
| 69 |
|
| 70 |
|
Promotion 5 — 11 steps
| Level | Values |
|---|---|
| 70 |
|
| 71 |
|
| 72 |
|
| 73 |
|
| 74 |
|
| 75 |
|
| 76 |
|
| 77 |
|
| 78 |
|
| 79 |
|
| 80 |
|
Promotion 6 — 11 steps
| Level | Values |
|---|---|
| 80 |
|
| 81 |
|
| 82 |
|
| 83 |
|
| 84 |
|
| 85 |
|
| 86 |
|
| 87 |
|
| 88 |
|
| 89 |
|
| 90 |
|
Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 0 | 20 |
Materials
|
| 1 | 40 |
Materials
|
| 2 | 50 |
Materials
|
| 3 | 60 |
Materials
|
| 4 | 70 |
Materials
|
| 5 | 80 |
Materials
|
| 6 | 90 | — |