Laser Shearer
Spacetrek Collective "Synth Armament" Series Model: SCSA-LHRi-SWD201052 Forged from compound technology that fuses Exostrider biomorphic components with Tacetite, this weapon offers two core features: frequency auto-adaptation and user binding. Its power scales directly with the wielder's Forte, growing sharper through dedicated Forte training. The light patterns along the blade shift in response to the wielder's frequency fluctuations. Each strike expresses a refined intuition, a "razor" that cuts away unnecessary possibilities. Ideal for the signal catchers who discern the greater picture from the smallest details and make sound judgments.
Summary stats
| Base ATK | 588.00 |
|---|---|
| Secondary Stat |
Energy Regen |
| Passive Name |
Signal Catcher |
| Passive Description |
Increases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration. |
Refinement / passive
Increases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration.
Increases ATK by 15%. Dealing damage to targets under Tune Strain - Interfered grants 27% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration.
Increases ATK by 18%. Dealing damage to targets under Tune Strain - Interfered grants 30% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration.
Increases ATK by 21%. Dealing damage to targets under Tune Strain - Interfered grants 33% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration.
Increases ATK by 24%. Dealing damage to targets under Tune Strain - Interfered grants 36% Resonance Skill Bonus for 3s. Retriggering the effect resets its duration.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 20 steps
| Level | Values |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
| 7 |
|
| 8 |
|
| 9 |
|
| 10 |
|
| 11 |
|
| 12 |
|
| 13 |
|
| 14 |
|
| 15 |
|
| 16 |
|
| 17 |
|
| 18 |
|
| 19 |
|
| 20 |
|
Promotion 1 — 21 steps
| Level | Values |
|---|---|
| 20 |
|
| 21 |
|
| 22 |
|
| 23 |
|
| 24 |
|
| 25 |
|
| 26 |
|
| 27 |
|
| 28 |
|
| 29 |
|
| 30 |
|
| 31 |
|
| 32 |
|
| 33 |
|
| 34 |
|
| 35 |
|
| 36 |
|
| 37 |
|
| 38 |
|
| 39 |
|
| 40 |
|
Promotion 2 — 11 steps
| Level | Values |
|---|---|
| 40 |
|
| 41 |
|
| 42 |
|
| 43 |
|
| 44 |
|
| 45 |
|
| 46 |
|
| 47 |
|
| 48 |
|
| 49 |
|
| 50 |
|
Promotion 3 — 11 steps
| Level | Values |
|---|---|
| 50 |
|
| 51 |
|
| 52 |
|
| 53 |
|
| 54 |
|
| 55 |
|
| 56 |
|
| 57 |
|
| 58 |
|
| 59 |
|
| 60 |
|
Promotion 4 — 11 steps
| Level | Values |
|---|---|
| 60 |
|
| 61 |
|
| 62 |
|
| 63 |
|
| 64 |
|
| 65 |
|
| 66 |
|
| 67 |
|
| 68 |
|
| 69 |
|
| 70 |
|
Promotion 5 — 11 steps
| Level | Values |
|---|---|
| 70 |
|
| 71 |
|
| 72 |
|
| 73 |
|
| 74 |
|
| 75 |
|
| 76 |
|
| 77 |
|
| 78 |
|
| 79 |
|
| 80 |
|
Promotion 6 — 11 steps
| Level | Values |
|---|---|
| 80 |
|
| 81 |
|
| 82 |
|
| 83 |
|
| 84 |
|
| 85 |
|
| 86 |
|
| 87 |
|
| 88 |
|
| 89 |
|
| 90 |
|
Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 0 | 20 |
Materials
|
| 1 | 40 |
Materials
|
| 2 | 50 |
Materials
|
| 3 | 60 |
Materials
|
| 4 | 70 |
Materials
|
| 5 | 80 |
Materials
|
| 6 | 90 | — |