Originite: Type I
To create new Tacetite weapons, the Huaxu Academy designed this test Broadblade for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.
Summary stats
| Base ATK | 300.00 |
|---|---|
| Secondary Stat |
DEF |
| Passive Name |
Temperance |
| Passive Description |
When Resonance Skill is cast, heals 3% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 12s. |
Refinement / passive
When Resonance Skill is cast, heals 3% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 12s.
When Resonance Skill is cast, heals 3.75% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 12s.
When Resonance Skill is cast, heals 4.5% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 12s.
When Resonance Skill is cast, heals 5.25% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 12s.
When Resonance Skill is cast, heals 6% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 12s.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 20 steps
| Level | Values |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
| 7 |
|
| 8 |
|
| 9 |
|
| 10 |
|
| 11 |
|
| 12 |
|
| 13 |
|
| 14 |
|
| 15 |
|
| 16 |
|
| 17 |
|
| 18 |
|
| 19 |
|
| 20 |
|
Promotion 1 — 21 steps
| Level | Values |
|---|---|
| 20 |
|
| 21 |
|
| 22 |
|
| 23 |
|
| 24 |
|
| 25 |
|
| 26 |
|
| 27 |
|
| 28 |
|
| 29 |
|
| 30 |
|
| 31 |
|
| 32 |
|
| 33 |
|
| 34 |
|
| 35 |
|
| 36 |
|
| 37 |
|
| 38 |
|
| 39 |
|
| 40 |
|
Promotion 2 — 11 steps
| Level | Values |
|---|---|
| 40 |
|
| 41 |
|
| 42 |
|
| 43 |
|
| 44 |
|
| 45 |
|
| 46 |
|
| 47 |
|
| 48 |
|
| 49 |
|
| 50 |
|
Promotion 3 — 11 steps
| Level | Values |
|---|---|
| 50 |
|
| 51 |
|
| 52 |
|
| 53 |
|
| 54 |
|
| 55 |
|
| 56 |
|
| 57 |
|
| 58 |
|
| 59 |
|
| 60 |
|
Promotion 4 — 11 steps
| Level | Values |
|---|---|
| 60 |
|
| 61 |
|
| 62 |
|
| 63 |
|
| 64 |
|
| 65 |
|
| 66 |
|
| 67 |
|
| 68 |
|
| 69 |
|
| 70 |
|
Promotion 5 — 11 steps
| Level | Values |
|---|---|
| 70 |
|
| 71 |
|
| 72 |
|
| 73 |
|
| 74 |
|
| 75 |
|
| 76 |
|
| 77 |
|
| 78 |
|
| 79 |
|
| 80 |
|
Promotion 6 — 11 steps
| Level | Values |
|---|---|
| 80 |
|
| 81 |
|
| 82 |
|
| 83 |
|
| 84 |
|
| 85 |
|
| 86 |
|
| 87 |
|
| 88 |
|
| 89 |
|
| 90 |
|
Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 0 | 20 |
Materials
|
| 1 | 40 |
Materials
|
| 2 | 50 |
Materials
|
| 3 | 60 |
Materials
|
| 4 | 70 |
Materials
|
| 5 | 80 |
Materials
|
| 6 | 90 | — |