Originite: Type II
To create new Tacetite weapons, the Huaxu Academy designed this test Sword for technical verification. Its main feature is healing through attacks, improving the physical abilities of Resonators while exhibiting impressive weapon performance.
Summary stats
| Base ATK | 325.00 |
|---|---|
| Secondary Stat |
ATK |
| Passive Name |
Vanquish |
| Passive Description |
When Resonance Liberation is cast, heals 5% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 20s. |
Refinement / passive
When Resonance Liberation is cast, heals 5% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 20s.
When Resonance Liberation is cast, heals 6.25% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 20s.
When Resonance Liberation is cast, heals 7.5% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 20s.
When Resonance Liberation is cast, heals 8.75% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 20s.
When Resonance Liberation is cast, heals 10% of the Resonator's Max HP. This effect can be triggered 1 time(s) every 20s.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 20 steps
| Level | Values |
|---|---|
| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 14 |
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| 15 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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Promotion 1 — 21 steps
| Level | Values |
|---|---|
| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 |
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| 33 |
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| 34 |
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| 35 |
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| 36 |
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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Promotion 2 — 11 steps
| Level | Values |
|---|---|
| 40 |
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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| 50 |
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Promotion 3 — 11 steps
| Level | Values |
|---|---|
| 50 |
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| 51 |
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| 52 |
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| 53 |
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| 54 |
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| 55 |
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| 56 |
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| 57 |
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| 58 |
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| 59 |
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| 60 |
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Promotion 4 — 11 steps
| Level | Values |
|---|---|
| 60 |
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| 61 |
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| 62 |
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| 63 |
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| 64 |
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| 65 |
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| 66 |
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| 67 |
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| 68 |
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| 69 |
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| 70 |
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Promotion 5 — 11 steps
| Level | Values |
|---|---|
| 70 |
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| 71 |
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| 72 |
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| 73 |
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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Promotion 6 — 11 steps
| Level | Values |
|---|---|
| 80 |
|
| 81 |
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| 82 |
|
| 83 |
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| 84 |
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| 85 |
|
| 86 |
|
| 87 |
|
| 88 |
|
| 89 |
|
| 90 |
|
Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 0 | 20 |
Materials
|
| 1 | 40 |
Materials
|
| 2 | 50 |
Materials
|
| 3 | 60 |
Materials
|
| 4 | 70 |
Materials
|
| 5 | 80 |
Materials
|
| 6 | 90 | — |