Radiance Cleaver
Spacetrek Collective "Synth Armament" Series Model: SCSA-LHRi-BB325042 Forged from compound technology that fuses Exostrider biomorphic components with Tacetite, this weapon offers two core features: frequency auto-adaptation and user binding. Its power scales directly with the wielder's Forte, growing sharper through dedicated Forte training. The light patterns along the blade shift in response to the wielder's frequency fluctuations. It crystallizes reason into a concentrated force—a tool to cut through obstacles as well as a measure for charting the unknown. Ideal for the edge breakers who carve their path forward with unwavering resolve.
Summary stats
| Base ATK | 588.00 |
|---|---|
| Secondary Stat |
Crit. DMG |
| Passive Name |
Edge Breaker |
| Passive Description |
Increases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration. |
Refinement / passive
Increases ATK by 12%. Dealing damage to targets under Tune Strain - Interfered grants 24% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.
Increases ATK by 15%. Dealing damage to targets under Tune Strain - Interfered grants 27% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.
Increases ATK by 18%. Dealing damage to targets under Tune Strain - Interfered grants 30% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.
Increases ATK by 21%. Dealing damage to targets under Tune Strain - Interfered grants 33% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.
Increases ATK by 24%. Dealing damage to targets under Tune Strain - Interfered grants 36% Resonance Liberation Bonus for 3s. Retriggering the effect resets its duration.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 20 steps
| Level | Values |
|---|---|
| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 14 |
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| 15 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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Promotion 1 — 21 steps
| Level | Values |
|---|---|
| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 |
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| 33 |
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| 34 |
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| 35 |
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| 36 |
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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Promotion 2 — 11 steps
| Level | Values |
|---|---|
| 40 |
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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| 50 |
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Promotion 3 — 11 steps
| Level | Values |
|---|---|
| 50 |
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| 51 |
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| 52 |
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| 53 |
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| 54 |
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| 55 |
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| 56 |
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| 57 |
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| 58 |
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| 59 |
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| 60 |
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Promotion 4 — 11 steps
| Level | Values |
|---|---|
| 60 |
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| 61 |
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| 62 |
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| 63 |
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| 64 |
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| 65 |
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| 66 |
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| 67 |
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| 68 |
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| 69 |
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| 70 |
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Promotion 5 — 11 steps
| Level | Values |
|---|---|
| 70 |
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| 71 |
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| 72 |
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| 73 |
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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Promotion 6 — 11 steps
| Level | Values |
|---|---|
| 80 |
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| 81 |
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 86 |
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| 87 |
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| 88 |
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| 89 |
|
| 90 |
|
Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 0 | 20 |
Materials
|
| 1 | 40 |
Materials
|
| 2 | 50 |
Materials
|
| 3 | 60 |
Materials
|
| 4 | 70 |
Materials
|
| 5 | 80 |
Materials
|
| 6 | 90 | — |