Romance in Farewell
This weapon draws its design inspiration from the play—Romance in Farewell. This pistol was once the symbol of the aspiration for repute, the weight of unrequited love, and the tremors of unspoken words. When the trigger is pulled, and the curtain drops, it turns into a long farewell and a sign of lingering sorrow in the heart of the bereaved.
Summary stats
| Base ATK | 462.00 |
|---|---|
| Secondary Stat |
ATK |
| Passive Name |
Rhetoric |
| Passive Description |
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times. |
Refinement / passive
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 4% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 5% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 6% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 7% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
Dealing DMG to enemies with Negative Statuses increases the wielder's ATK by 8% for 10s. This effect can be triggered 1 time per second, stackable up to 4 times.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 20 steps
| Level | Values |
|---|---|
| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 14 |
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| 15 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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Promotion 1 — 21 steps
| Level | Values |
|---|---|
| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 |
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| 33 |
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| 34 |
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| 35 |
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| 36 |
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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Promotion 2 — 11 steps
| Level | Values |
|---|---|
| 40 |
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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| 50 |
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Promotion 3 — 11 steps
| Level | Values |
|---|---|
| 50 |
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| 51 |
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| 52 |
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| 53 |
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| 54 |
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| 55 |
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| 56 |
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| 57 |
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| 58 |
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| 59 |
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| 60 |
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Promotion 4 — 11 steps
| Level | Values |
|---|---|
| 60 |
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| 61 |
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| 62 |
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| 63 |
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| 64 |
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| 65 |
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| 66 |
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| 67 |
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| 68 |
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| 69 |
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| 70 |
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Promotion 5 — 11 steps
| Level | Values |
|---|---|
| 70 |
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| 71 |
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| 72 |
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| 73 |
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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Promotion 6 — 11 steps
| Level | Values |
|---|---|
| 80 |
|
| 81 |
|
| 82 |
|
| 83 |
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| 84 |
|
| 85 |
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| 86 |
|
| 87 |
|
| 88 |
|
| 89 |
|
| 90 |
|
Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 0 | 20 |
Materials
|
| 1 | 40 |
Materials
|
| 2 | 50 |
Materials
|
| 3 | 60 |
Materials
|
| 4 | 70 |
Materials
|
| 5 | 80 |
Materials
|
| 6 | 90 | — |