Woodland Aria
All things exist within the lines of poetry. Every sound has its meters and rhymes. The forest's melodies ascend in spirals toward the moon's silvered grace, harmonized by the nightingales' chorus. When the final note falls and vanishes into the silent earth, a flawless chord echoes endlessly in the depths of this boundless realm.
Summary stats
| Base ATK | 500.00 |
|---|---|
| Secondary Stat |
Crit. Rate |
| Passive Name |
Lingering Summer Tune |
| Passive Description |
ATK is increased by 12%. Inflicting Aero Erosion on the target gives 24% Aero DMG Bonus for 10s. Hitting targets with Aero Erosion reduces their Aero RES by 10% for 20s. Effects of the same name cannot be stacked. |
Refinement / passive
ATK is increased by 12%. Inflicting Aero Erosion on the target gives 24% Aero DMG Bonus for 10s. Hitting targets with Aero Erosion reduces their Aero RES by 10% for 20s. Effects of the same name cannot be stacked.
ATK is increased by 15%. Inflicting Aero Erosion on the target gives 30% Aero DMG Bonus for 10s. Hitting targets with Aero Erosion reduces their Aero RES by 11.5% for 20s. Effects of the same name cannot be stacked.
ATK is increased by 18%. Inflicting Aero Erosion on the target gives 36% Aero DMG Bonus for 10s. Hitting targets with Aero Erosion reduces their Aero RES by 13% for 20s. Effects of the same name cannot be stacked.
ATK is increased by 21%. Inflicting Aero Erosion on the target gives 42% Aero DMG Bonus for 10s. Hitting targets with Aero Erosion reduces their Aero RES by 14.5% for 20s. Effects of the same name cannot be stacked.
ATK is increased by 24%. Inflicting Aero Erosion on the target gives 48% Aero DMG Bonus for 10s. Hitting targets with Aero Erosion reduces their Aero RES by 16% for 20s. Effects of the same name cannot be stacked.
Stat progression
Values by promotion phase and level (from game data).
Promotion 0 — 20 steps
| Level | Values |
|---|---|
| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 14 |
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| 15 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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Promotion 1 — 21 steps
| Level | Values |
|---|---|
| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 |
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| 33 |
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| 34 |
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| 35 |
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| 36 |
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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Promotion 2 — 11 steps
| Level | Values |
|---|---|
| 40 |
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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| 50 |
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Promotion 3 — 11 steps
| Level | Values |
|---|---|
| 50 |
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| 51 |
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| 52 |
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| 53 |
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| 54 |
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| 55 |
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| 56 |
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| 57 |
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| 58 |
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| 59 |
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| 60 |
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Promotion 4 — 11 steps
| Level | Values |
|---|---|
| 60 |
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| 61 |
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| 62 |
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| 63 |
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| 64 |
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| 65 |
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| 66 |
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| 67 |
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| 68 |
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| 69 |
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| 70 |
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Promotion 5 — 11 steps
| Level | Values |
|---|---|
| 70 |
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| 71 |
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| 72 |
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| 73 |
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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Promotion 6 — 11 steps
| Level | Values |
|---|---|
| 80 |
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| 81 |
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 86 |
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| 87 |
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| 88 |
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| 89 |
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| 90 |
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Ascension
| Phase | Level cap | Bonuses / costs |
|---|---|---|
| 0 | 20 |
Materials
|
| 1 | 40 |
Materials
|
| 2 | 50 |
Materials
|
| 3 | 60 |
Materials
|
| 4 | 70 |
Materials
|
| 5 | 80 |
Materials
|
| 6 | 90 | — |